Every step of this modeling would be hellish. Not to mention just how much stuff you'd need to model and have simulated in parallel for even the most basic of creature simulation. Parallelization is trivial for nature. Once it figured out how to create one cell the the next 2 or a trillion was easy. In computer simulations the first model just as resource intensive to simulate as the next... simulating a trillion cells? Ooofff. You'd be lucky to get a second of simulated time after a months run.
Put another way, if we accept for a moment that the universe is a simulation, it may be fundamentally impossible for an in-simulation simulator to ever reach the computational power of its parent simulator.
Still, organoids will merely reduce the number of animals used in drug development rather than eliminating them entirely. Before giving a drug to humans, testing whether it's safe to give to animals is a step that can't be skipped for the foreseeable future.
I took a look at the Biogears website that you linked, and it looks like a physiology simulator, i.e. more of a model of a plumbing system than a full organism. Something that can model heart rate and blood pressure won't be able to say if a cancer drug will work (or if it will have a toxic side effect).
(E.g. we don't even have a simple model that given some parameterized human as input and a simulated macro diet can predict their body mass...)
I also think that while there are circumstances where animal models are not helpful, those tend to make the news because they are the exception rather than the rule. There are many, many diseases where animal models were critical for figuring out at least where to look for human disease processes. In addition, a lot of the issues with mouse models are not due to the fact that mice are inherently a poor substitute for humans, but that the models (the specific genes mutated) were a poor mimic of human diseases. For example: "Measurements of gait and grip strength showed that their muscle deficits were in fact mild, and post-mortem examination found that the animals died not of progressive muscle atrophy, but of acute bowel obstruction caused by deterioration of smooth muscles in the gut." [https://www.nature.com/articles/507423a]
We need to be able to model molecular forcefields to be able to model DNA expression to be able to model protein expression to be able to model, layers and layers of higher order molecules just to represent a cell.
Then...you have combining cells to make an organism and the interaction of the organism with its environment which affects all of the above.
I think a monkey will be able to understand how to use a cell phone before humans understand how biology works.
It is impossible to create a shortcut using software that can "skip ahead" and accurately predict what the body will do given arbitrary initial conditions.
This is possible only for stuff like eclipses because they are reducible.
To simulate an animal model, you will have to replicate it's environment, all it's proteins all it's, all it's hormones, all it's cellular structures and all it's physical & psychological behaviour.
Not only that, we also have know know 100% how they all work.
An animal is a complex system and complex systems often can't be reduced in to simple constituents used to make accurate predictions.
Link — https://en.wikipedia.org/wiki/Computational_irreducibility
As far as I know, we are actually closer to (less far from) in vitro models where you culture human cells into organs very close to real ones and apply drugs to those organs. I think they already do that with skin for cosmetics but everything else is far away (key word: I think, not sure).
We are no where close. We are ludicrously far away.
Let's define the exact scenario: we want to replace clinical trials with a software simulation of the human body. If the simulation shows ill side-effects, we can deny approval of a treatment.
1. We can barely emulate other computers. It's tempting to look at something like a Nintendo emulator and think "oh this isn't that hard" but it is. Most video game emulators get about 90% of the emulation right and it's good enough for most games. But a common practice is to carry patches for all the software to patch the software. Hilariously, this is sometimes because the software is working around a hardware quirk or bug, but then it turns out difficult to emulate that quirk or bug, so we patch out the hack. If you want a perfect emulator it's really hard [0] If you're testing for bad drug interactions in a human simulation, it's exactly these quirks/bugs you want to accurately simulate!
2. The software of cells is DNA and the genes contained within. And genes encode for proteins which are amazing at doing a huge amount of varied tasks. But these are the basic building blocks, and we've only begun to scratch the surface. We made huge progress but we barely understand. [1] Imagine trying to work on an emulator of a microchip, but we don't quite understand how transistors work.
3. There's mind-body feedback loop with the endocrine system [2]. On top of everything else, we need to simulate the brain. Sure we can use a simplified model of that, but animal models are also simplification. The whole point was to try to get more accurate, and how accurate do you need to guarantee results? I know this argument is a bit absurd but it's to point out there's no finish-line, only more and more difficultly as higher accuracy is demanded.
4. How would we develop this simulator. Let's suppose I have my initial prototype. I've simulated various known drugs and got results, and I've tuned my parameters. But this is a massive complex system. Once I run a new novel drug, the point is that it's doing something new! So, if I have a bad reaction, is it a bad drug, or a simulation bug? Each scenario is new and poses to surface incorrect modeling between complex subsystems. You can argue that we'd build our confidence over time, but that means we'll see the long path to simulator development. There have been some attempts but they have appeared to not provide predictive results [3]
5. When asked to debate whether or not we could simulate the human body, the pro-simulation side invoked fantasy: "Exascale or quantum computing will enable algorithms that we are yet to conceive of" suggesting that we are very far away if it is possible. [4]
[0] https://arstechnica.com/gaming/2011/08/accuracy-takes-power-...
[1] https://www.quantamagazine.org/how-ai-revolutionized-protein...
[2] https://www.psychologytoday.com/us/blog/the-brain-body-conne...
[3] https://en.wikipedia.org/wiki/Virtual_Physiological_Human
We are "far" but it's that kind of thing that an unexpected breakthrough gets you 80% of the way. My bet would be, doable by 2040.
It’s possible future AI advances speed that up, but isn’t imminent regardless.