Every single game they published had something unique. Outer Wilds, Telling Lies, Twelve Minutes, Edit Finch, Neon White, etc.
They didn't develop these games, but they have an eye for talent.
There's a lot to be said about certain large publishers but this publisher's list of games includes some very good titles. Just knowing they worked with the developers to release certain titles makes me very interested to see who they'll work with next. They seem like a group who will become a household name with a little luck in their marketing.
I understand why Annapurna would not want to spin off such a successful division but it sounds like the only leverage they had was existing IP, which the employees probably understand as a sunk cost. I'm glad they were all able to realize they could just do what they do under a different name; I get the feeling the developers they've worked with will remember them and they know it.
From IGN — https://www.ign.com/articles/annapurnas-entire-gaming-team-h...
I don’t blame them. I’d rather negotiate my arm out of a shark’s mouth than the cost of a hot dog with Larry Ellison, or his daughter. You don’t get that awful rich by ever believing you’re awful rich enough.
and move on.
They produced the best games out there and that, remains patent.
What happens next is corporate wrangling less to do with creativity and more to do with profits.
* Annapurna Pictures (the parent company of Interactive) had some financial issues previously at least (see [0] from 2019) while Annapurna Interactive was doing well for itself.
* Annapurna Pictures wanted to integrate the gaming division in-house (possibly to prop up the rest of the company)
* Staff and exec at Annapurna Interactive wanted to be spin off (see [1])
* Negotiations fell through, so most exec and staff at Interactive left
[0] https://variety.com/2019/film/news/annapurna-resolves-more-t...
[1] https://www.bloomberg.com/news/articles/2024-09-12/annapurna...