It looks like in the article either the system they had in place captured facial expressions or an animator tried to recreate them, so I'm unclear why the facial movement looks so awful. Maybe they captured waypoints and then interpolated and we're seeing the aftereffect of the interpolated system? I don't know.
I remember Logan coming out at around the same time and being blown away by the younger Hugh Jackman. This was a year later than Rogue One and the younger version didn't really speak, so maybe it's not a fair comparison but I don't think there was a good excuse to have such a bad model.
Certainly later, with Luke Skywalker in the Mandalorian or Carrie Fisher in the later Star Wars series, there was no excuse to have had it be so bad.
[0] youtube.com/watch?v=_CXMb_MO3aw
Not mentioned is that the cast he is talking about was made for the movie Top Secret!, where Peter Cushing plays a bookshop proprietor with a distorted face around a magnifying glass.[0]
I saw and enjoyed _The Instigators_ last night and was thinking about how strong a physical impression some of the actors made on screen - Alfred Molina, Ving Rhames, and Ron Perlman in particular.
The movie is certainly one of the highlights of the modern SW universe and deserves a bit of additional love to bring it to the modern standards for virtual actors.
Not to say it wasn't an achievement at the time, but it's too far in the uncanny valley as it stands.
> Hi, I was the animation supervisor on Rogue One, and as such I was intimately involved with the creation of Tarkin.
> I’ve decided to chime in for one purpose only, to clarify the process we used. I have no interest in trying to convince anyone to like the results more than they do, or to argue with anyone about how “real” our work looked in the film.
I'm one of those who enjoyed RO but also immediately noticed the CGI Tarkin being "off", despite the fact I'd not heard about it and didn't go in looking for it (I had heard something about CGI Leia though). It's helpful that the OP mentioned in the intro that many people never noticed it. Although CGI Tarkin clearly stood out to me, I'm a pretty serious SW fan (having seen the original when I was 12 and the entire opening trilogy many times since). So I'm unusually familiar with Peter Cushing's appearance and mannerisms on-screen in the SW universe.
Perhaps more significantly, I've also had a multi-decade career deeply involved in the creation and evolution of digital production tools and CGI as well as being a sometime professional (and, more often, hobbyist) film-maker. To be fair, once you start counting NAB and Siggraph trade shows you've attended by the dozen, it's reasonable to assume you probably can't see films or CGI the way most people do - and so I concede it's entirely possible CGI Tarkin was adequately executed for the majority of the intended audience.
However, I think that may miss the more important point that, whether CGI Tarkin in RO was "good enough" or not, doesn't much matter in the long run. We've always known creating perfectly photo-realistic CGI humans is extremely difficult, especially substituting CGI for a particular well-known human in a well-known live action context. It's pretty much the hardest CGI thing there is. Like most things in CGI, I'm pretty sure we'll eventually master it but at the time CGI Tarkin was done - it was wildly ambitious and, IMHO, very likely to fail. So the fact CGI Tarkin didn't abjectly fail and was, at worst, mildly distracting to critical eyes, is something the team that did it should be proud of and those of us with those critical eyes should, at the least, be tolerant of and, preferably, celebrate as a worthy historical milestone on the long path toward perfection.
Takin may have felt a bit off (uncanny valley), but I think it was a good choice to have him included in the story nonetheless. I like the cold, unhinged personality of this character; I've grown used to Peter Cushing's acting and facial features.
I feel like, there should be more exploration of Star Wars in the aspect of "mundane" life, like it's done in Andor. There's a big universe already established. Andor really helped me understand 2 things of SW universe: the oppression which built up the motivation for Cassian to join the Rebels, and, effectiveness of the Empire, specifically the ISB. God, the exchange between Daedra Meero and Blevin, with an added mediation of the cunning Major Partagaz was excellent. Reminded me of the discussion in Jurassic Park about ethics.